


All it does is skip the EULA agreement and all the intro screens so you can get to playing much quicker. Just to clarify, the above is just my opinion. Well from now on you can get right to the main menu with the Quick Start mod. I'm not a lawyer, what do I know?Īll I'm saying is its a very grey area (and of course there are like 6 shades of grey to choose from on the default colour palette ) One could argue the config would be their intellectual property. Whilst the content added was of course originally made by BI, the config was still written by a third party. I get where you're coming from but the "grunt work" per se was still done by the respective author that wrote the config. If that is true then I shold be ok so just include the folder inside the mission for users to point to in their launcher.

So I think the original author is actually BI.
Starters orders 6 mods mod#
Someone simply pulled "hidden" or "unavailable objects" from the Editor and made them available as placable objects. Another mod from Vjraymon allows you to manually place the new houses in your village, which is very interesting.
Starters orders 6 mods mods#
So the only mod that is in question is one called "Eden Objects". Are there any mods for thie game like that enable harness racing, or other tracks or more of an 'Americanized' game mode. Unless he wants to put them on Steam Workshop - that's a no-no. I don't think Private Partz is going to charge access to those old mods, or secretly change the links so that you end up on some sketchy betting site, so I wouldn't be making much ado about releasing the mission with mods which are no longer available. This issue was also discussed when in 2015 the FTP was down, and Kju put forward an idea to host the files on PlayWithSix (which would also require complete repacking of data), and most agreed that for sake of preserving the legacy some concessions have to be made. Speaking of OFP and Armaholic - when AH opened the OFP section, Foxhound (may fucks be upon him) asked us specifically to change the way the original addons were packed (archive name, often structure) to better fit AH modus operandi, and no one really had any problems with that. If you can include them in their original form, with readmes etc., then I don't see how it's any different than putting the files on Armaholic, or sharing via cloud-based services in vein of Google Drive (which is used to share old addons for OFP and A1/A2).
